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Josh Allen Achieves Childhood Dream - (Josh Allen to be Madden 2024 Cover Reported on Twitter)


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5 hours ago, Bad Things said:

I really like the cover photo.

Not only is Josh on it, but he's surrounded by Bills fans!  Couldn't be better.

 

I love you, Josh Allen!


This is the perfect way for Allen and the Bills to be on the cover of Madden.  


Look kids, it’s a bird, it’s a plane, it’s SUPER ALLEN leaping tall fans in a single bound.

 

To get that TD, I heard he leaped over Ray Lewis, and stiff armed Deon Sanders skinny little ars into the ground!

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22 hours ago, Warcodered said:

 

LOVE this cover, unfortunately, from what I've seen it looks like the Deluxe version is digital only.  Hope I'm wrong about that, if not, I'll be having my son photoshop this cover for the sleeve.  LOL

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On 6/6/2023 at 4:19 PM, Buffalo716 said:

 you are just so far behind no matter how good that game was

 

Even the gameplay is light years behind the new one


I just watched the trailer for 24 on YouTube and all the top comments are basically jokes about how it’s the same game since 2012 but with new celebration animations added yearly.

 

Some of my favorite features in 2005:

-defense is a focal point, and the game isn’t as tilted towards the pass

-55 man rosters

-players can progress up to 8 times per season (training camp, preseason, week 5, week 11, week 17, and up to three more times in the postseason)

-the Tony Bruno Show, plus weekly newspaper coverage, game plans, and email updates

-coach progression occurs yearly

-retired players can become coaches

-you can create your own plays

-drafting is literally a crap shoot; at times this can be really annoying, but otoh it makes developing players with potential very rewarding

-you can import draft classes from NCAA 2005

-the AI teams make some interesting trades between themselves, and they generally drive a very hard bargain with you outside of a couple anomalies (e.g., the 1st round pick of a team with a 5-0 record is considered more valuable to the AI than if the team had an 0-5 record)

-generous salary cap increases really help certain AI teams stay competitive for years

-you can develop almost any strong-armed QB you draft into a starter after 3 seasons on the bench, then trade them for picks, and in doing so you can guarantee that most AI teams will have solid play at the position for years; the league average starting QB rating in my current franchise is 91

-team morale and prestige are key factors to success; a roster with too much talent can actually cause problems for weaker coaches

-custom stadiums can be built and teams can be relocated (even overseas)

-unique stadium food (e.g., wings) and Fan Appreciation Day gifts (e.g., Buffalo Nickels, Niagara Falls Barrels)

-default gameplay is admittedly atrocious, but adjusting the AI Assist sliders can create surprisingly realistic gameplay, including game management by the AI

-the Redskins are still the Redskins

 

Edited by Capco
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A curse can't be a part-time curse.  The "curse of the Bambino" was broken the minute the Red Sox won a World Series.  It didn't linger around after that - it doesn't just get all cursey when it's in the mood.

 

There have been several players over the past decade who had great seasons and even won Super Bowls after being on the cover.  That ain't a curse, and if there was one previously, it's OVER now.

 

I hope this small primer on the nature of curses has helped.  Josh Allen is winning the Super Bowl this season (sorry - jinxes don't exist either).

 

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2 hours ago, Capco said:


I just watched the trailer for 24 on YouTube and all the top comments are basically jokes about how it’s the same game since 2012 but with new celebration animations added yearly.

 

Some of my favorite features in 2005:

-defense is a focal point, and the game isn’t as tilted towards the pass

-55 man rosters

-players can progress up to 8 times per season (training camp, preseason, week 5, week 11, week 17, and up to three more times in the postseason)

-the Tony Bruno Show, plus weekly newspaper coverage, game plans, and email updates

-coach progression occurs yearly

-retired players can become coaches

-you can create your own plays

-drafting is literally a crap shoot; at times this can be really annoying, but otoh it makes developing players with potential very rewarding

-you can import draft classes from NCAA 2005

-the AI teams make some interesting trades between themselves, and they generally drive a very hard bargain with you outside of a couple anomalies (e.g., the 1st round pick of a team with a 5-0 record is considered more valuable to the AI than if the team had an 0-5 record)

-generous salary cap increases really help certain AI teams stay competitive for years

-you can develop almost any strong-armed QB you draft into a starter after 3 seasons on the bench, then trade them for picks, and in doing so you can guarantee that most AI teams will have solid play at the position for years; the league average starting QB rating in my current franchise is 91

-team morale and prestige are key factors to success; a roster with too much talent can actually cause problems for weaker coaches

-custom stadiums can be built and teams can be relocated (even overseas)

-unique stadium food (e.g., wings) and Fan Appreciation Day gifts (e.g., Buffalo Nickels, Niagara Falls Barrels)

-default gameplay is admittedly atrocious, but adjusting the AI Assist sliders can create surprisingly realistic gameplay, including game management by the AI

-the Redskins are still the Redskins

 

Listen it’s great you still have nostalgia for the game

 

I still have that game also and have played it recently

 

I’m sorry but it does not hold a candle to the new Madden’s after 17 years of progress

 

No matter how many little things the old game has it doesn’t make up for it… The new games are just too far ahead With processing power and graphics and yes gameplay

 

With the new college football game next year you will be able to export draft class again… Drafting is actually a crapshoot in madden 23… retired players also become coaches and now players constantly progress or regress throughout the year

 

The one thing that is constant with Madden..  Is there’s a certain segment who hates it and just goes online to talk trash about it And how much better it was lol

 

Edited by Buffalo716
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18 hours ago, Success said:

A curse can't be a part-time curse.  The "curse of the Bambino" was broken the minute the Red Sox won a World Series.  It didn't linger around after that - it doesn't just get all cursey when it's in the mood.

 

There have been several players over the past decade who had great seasons and even won Super Bowls after being on the cover.  That ain't a curse, and if there was one previously, it's OVER now.

 

I hope this small primer on the nature of curses has helped.  Josh Allen is winning the Super Bowl this season (sorry - jinxes don't exist either).

 

 

The "Madden Curse" was always a pretty iffy idea, even for superstitious people. 

 

Yes there are some players who got hurt or played poorly after being featured on the cover.  But have always plenty of guys who played great, even back in the earliest days.  Ray Lewis for example was a 1st Team All-Pro the same year he was on the game.  Calvin Johnson set the receiving yardage record.  Patrick Mahomes won the Super Bowl.  If you actually take a look, more guys have continued to have injury-free Pro-Bowl level seasons than suffered from the so-called curse.

 

Here is a list of each cover athlete:

https://www.si.com/fantasy/2021/06/17/history-madden-nfl-curse

 

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