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Posted

So I just read there was a play clock issue the whole game where it was off for 4 seconds?

 

I thought it was the game clock that was off 4 seconds.

Posted
6 hours ago, Warriorspikes51 said:

Okay enough is ENOUGH.  How many times yesterday was the clock at 0 and then the ball was snapped or a crazy timeout was called.
 

These half second - second + judgment calls by the field officials need to be REMOVED FROM THE GAME.


Solution:  Play Clock hits 0 = automatic Buzzer in the stadium.  The NBA does this for their shot clock.

It should also create more urgency for offenses to make sure they get the snap off. 

This won't happen in the new stadium.

Posted
6 hours ago, GolfandBills said:

00.00.99.  Clock will say zero but still .99 tenths of second before it all zeros out.  Weird but that’s the explanation i heard on a podcast a while back from an ex ref

Yet, the game is over the instant the clock hits 0:00 in the 4th quarter.

 

Otherwise, the Bills may have had a shot at a spike to stop the clock in week 3.

 

Maybe that's why Dorsey was pissed.  He expected the Bills to get that extra 99/100ths of a second.

Posted
8 hours ago, Warriorspikes51 said:

Another idea would be having an extra official whose only job is literally to watch the play clock.   But the buzzer seems it would be consistent 

Then how would he know if the ball was snapped before the expiry?

Posted
8 hours ago, Warriorspikes51 said:

Okay enough is ENOUGH.  How many times yesterday was the clock at 0 and then the ball was snapped or a crazy timeout was called.
 

These half second - second + judgment calls by the field officials need to be REMOVED FROM THE GAME.


Solution:  Play Clock hits 0 = automatic Buzzer in the stadium.  The NBA does this for their shot clock.

It should also create more urgency for offenses to make sure they get the snap off. 

They build a speaker into the QBs helmet to expedite play calling.  Why not offset that with a taser built into the shoulder pads that zaps and immobilizes the QB when the play clock hits zero?

Posted
2 hours ago, Big Turk said:

So I just read there was a play clock issue the whole game where it was off for 4 seconds?

 

I thought it was the game clock that was off 4 seconds.

 

I read there was a malfunction of the space-time continuum. Something about gravitational lensing... squirrel!

 

Posted

Buzzer on wrist, hand on flag. Watch the ball, buzzer goes off, ball not snapped, flag comes out.

 

Guys, I think we're on to something!

Posted
8 hours ago, GolfandBills said:

Soon as it hits zero there’s still time before it’s actually 0

 

Wasn't that why in basketball years back they went to a clock that shows tenths of a second, that when the clock shows 1 it really means it's between 1.00 and 1.99 and when it shows zero it's really between 0.00 and .999?

 

This won't be a popular take, but officials are kind of trained to "let them play" and don't blow the whistle for trivial things and make it out that they are the center of the game.

 

I'm a volleyball official, when you blow the whistle for a player to serve, they have 8 seconds to serve it.  If after 8 seconds they haven't served, you blow the whistle again and that team loses the serve.  But as an official when I get to 8 if I see the player has started to toss the ball or even just looks like they are ready to toss the ball, I'm not going to blow the whistle for that. I'll give that to them even if that means they really had 9 or 10 seconds. The goal would be to let them play. 

 

Granted there's no viable clock, so no one has any idea where I am in my count.  I suppose could make it like soccer that the official on the field has the clock in his pocket, so no one else on the field has any idea how much time is actually left.  I find it interesting that a soccer game never ends when a team is running down the field on a semi breakaway or in the middle of shooting.

 

One rule change I would like to see is like in basketball a team has 5 seconds to inbound the ball, but once they reach 4, a team can't call time out.  Make it that once the play clock hit's 3 seconds, teams can't call time out.

 

Who knows maybe that's why they get extra time, the umpire is supposed to once the clock hit's zero look to see if the ball is snapped.  As common as it's become, maybe before looking at the ball, they are first looking to the sideline to see if the coach is trying to call a TO!   LOL

Posted

Agree with the sentiment.  The timeouts arw tough because the coaches are calling them eight as the clock hits zero.  The part that always gets me is the magical quarter to half second when it hits zero that is given.  It happens for all teams the ref gets the time from seeing zero to turning his head to see if the ball is snapped.  This is not 1970 anymore we have technology for this.  

Posted (edited)

For as often as the play clock is near or at 0 in games there has to be something else happening. Possibly the substitution rule’s impact on the game. It often takes a little time for the offense to substitute, then the defensive subs take time and by then the clock is way down. I’d hate to see the NFL pause the play and game clocks for the defensive subs if the offense hasn’t made their subs in reasonable time, but I can’t think of another good solution except maybe not calling 12 men on the field for players near the sideline who are clearly leaving and not impacting the play. 

Edited by BarleyNY
Posted
21 hours ago, stevestojan said:

The fact that it’s 2023 and we’re still using the “ref stares at clock then down to the ball” is insane.

 

I mean I’ve been asking for a chip in the ball (which there already is one for punts) to prove line to gain, and I understand you still need to see where his knee was, but if you remove the variable of where the ball is you only need to focus on his knee. For example, replay of a QB sneak, the screen indicates exactly when the ball passed the line to gain, so the video pauses so the ref can search for a kneecap touching ground. But I digress…

 

The problem you outline is levels of magnitude easier to solve for, yet here we are, with 70 year old men staring at a clock then shifting their view to the ball. Awful. 


I know I’m taking a risk of backlash here but…

 

it’s still not as bad as that other futbol game which still operates like when time was kept with a sundial and it couldn’t be stopped.

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Posted

Put a shield on the QB's helmut. When the clock reaches 0 the shield comes down and blocks the QB's view. There's no penalty but the QB would get killed. I believe that would solve the problem. 🤣

Posted

Delay of game = No commercial break.

Timeout = Chance for commercial break.

 

Ergo, the reason a regulation game took 4+ hours. Time outs in the final two minutes are typically 30 seconds. Broadcasters seem to have that down, short commercials or no break - could even be mandated by the league to try and preserve some game flow.

 

But the early half timeouts were pushed immediately to full commercial breaks. Then add to that the change-of-possessions, challenges, injury time outs - it just got way out of hand, and I think the league only realized it after they hit 3 pm and it was just getting to halftime. 

Posted
On 1/16/2023 at 8:57 AM, Warriorspikes51 said:

Okay enough is ENOUGH.  How many times yesterday was the clock at 0 and then the ball was snapped or a crazy timeout was called.
 

These half second - second + judgment calls by the field officials need to be REMOVED FROM THE GAME.


Solution:  Play Clock hits 0 = automatic Buzzer in the stadium.  The NBA does this for their shot clock.

It should also create more urgency for offenses to make sure they get the snap off. 

Agree 100000%

When the game clock hits zero is there still .99 left somewhere? Never seen them apply the rule that way. 

This topic is OLD. A NEW topic should be started unless there is a very specific reason to revive this one.

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